using HHHFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestGameobjectToCanvas : MonoBehaviour
{
    public Canvas canvas;
    public Sprite sprite;
    ResLoad resload = new ResLoad();
    public string spritePath;
    // Start is called before the first frame update
    void Start()
    {
        sprite = resload.LoadSync<Sprite>("NeedleIcon", "needleicon");
        canvas = resload.LoadSync<Canvas>("Canvas", "gameobject");
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
